3D text intro

This is an Animation test in Cinema 4D using MoGraph PolyFX and Randomiser. Im also using a shader by Matt Savard to create falloff in the shadow. (http://www.helloluxx.com/tag/distance-falloff/)

You can view the clip on YouTube

Orbiting around a target 3D object – Away 3D

This is a AS3 script using Away 3D that orbits some 3d objects around a target object, if an alternate target object is selected, all orbiting objects and camera target Tween to their new coordinates.

View Demo

Source

package
{
		import away3d.cameras.Camera3D;
		import away3d.containers.ObjectContainer3D;
		import away3d.containers.Scene3D;
		import away3d.containers.View3D;
		import away3d.core.base.Face;
		import away3d.core.base.Mesh;
		import away3d.core.base.Object3D;
		import away3d.core.base.Vertex;
		import away3d.core.clip.RectangleClipping;
		import away3d.core.utils.Cast;
		import away3d.events.MouseEvent3D;
		import away3d.lights.DirectionalLight3D;
		import away3d.lights.PointLight3D;
		import away3d.loaders.Loader3D;
		import away3d.loaders.Swf;
		import away3d.materials.BitmapMaterial;
		import away3d.materials.ColorMaterial;
		import away3d.materials.ShadingColorMaterial;
		import away3d.materials.WireColorMaterial;
		import away3d.materials.WireframeMaterial;
		import away3d.primitives.Cone;
		import away3d.primitives.Cube;
		import away3d.primitives.LineSegment;
		import away3d.primitives.Plane;
		import away3d.primitives.Sphere;
		import away3d.primitives.TextField3D;
		import away3d.primitives.Trident;
		import away3d.sprites.MovieClipSprite;
		import away3d.sprites.Sprite3D;

		import com.greensock.TweenLite;

		import flash.display.Sprite;
		import flash.display.StageAlign;
		import flash.display.StageScaleMode;
		import flash.events.Event;
		import flash.geom.Vector3D;

		import wumedia.vector.VectorText;

	[SWF(backgroundColor='#333333', frameRate='60')]
	public class PositionOnSphere extends Sprite
	{
		private var _scene:Scene3D;
		private var _camera:Camera3D;
		private var _view:View3D;

		public var  _lookX:int = 300;
		public var _lookY:int = 200;
		public var _lookZ:int = 700;
		private var sphere:Sphere;
		private var sphereOrbit1:Sphere;
		private var sphereOrbit1Phi:Number;
		private var sphereOrbit1Theta:Number;

		private var sphereOrbit2:Sphere;
		private var sphereOrbit2Phi:Number;
		private var sphereOrbit2Theta:Number;

		private var sphereOrbit3:Sphere;
		private var sphereOrbit3Phi:Number;
		private var sphereOrbit3Theta:Number;
		private var target01:Cube;
		private var target02:Cube;

		public function PositionOnSphere()
		{
			super();
			stage.scaleMode = StageScaleMode.NO_SCALE;
			stage.align = StageAlign.TOP_LEFT;

			initScene();
			initObjects();

			this.addEventListener(Event.ENTER_FRAME, render);
		}

		private function initScene():void
		{
			_scene = new Scene3D();
			_camera = new Camera3D({z:-1000});
			_view = new View3D({scene:_scene, camera:_camera});
			_view.x = stage.stageWidth/2;
			_view.y = stage.stageHeight/2;
			_view.clipping = new RectangleClipping({minX:-stage.stageWidth/2, minY:-stage.stageHeight/2, maxX:stage.stageWidth/2, maxY:stage.stageHeight/2});
			addChild(_view);

			// Add trident for reference
			var tri:Trident = new Trident( (1000/2+100),true);
			_scene.addChild(tri);

		}
		private function initObjects():void
		{
			var plane:Plane = new Plane();
			plane.width = plane.height = 50000;
			plane.y = -1000;
			plane.segmentsW = plane.segmentsH = 12;
			plane.material = new WireframeMaterial(0x222222);
			_scene.addChild(plane);

			sphere = new Sphere({material:"white#black",radius:200});
			sphere.ownCanvas = true;
			sphere.alpha = .7;
			sphere.bothsides = true;
			sphere.x = _lookX;
			sphere.y = _lookY;
			sphere.z = _lookZ;
			_scene.addChild(sphere);

			//setup target objects
			target01 = new Cube({material:"black#white", depth:50, width:50, height:50});
			_scene.addChild(target01);

			target02 = new Cube({material:"black#white", depth:50, width:50, height:50});
			_scene.addChild(target02);
			target02.x = _lookX;
			target02.y = _lookY;
			target02.z = _lookZ;

			target01.addEventListener(MouseEvent3D.MOUSE_DOWN,objectHandler);
			target02.addEventListener(MouseEvent3D.MOUSE_DOWN,objectHandler);
			//set up orbiting spheres

			sphereOrbit1 = new Sphere({material:"yellow#black",radius:20});
			sphereOrbit1Phi = radians(0);
			sphereOrbit1Theta = radians(90);

			_scene.addChild(sphereOrbit1);

			sphereOrbit2 = new Sphere({material:"red#black",radius:20});
			sphereOrbit2Phi = radians(90);
			sphereOrbit2Theta = 0;

			_scene.addChild(sphereOrbit2);

			sphereOrbit3 = new Sphere({material:"blue#black",radius:20});
			sphereOrbit3Phi = 0
			sphereOrbit3Theta = radians(90);

			_scene.addChild(sphereOrbit3);
		}

		private function objectHandler(e:MouseEvent3D):void
		{
			var obj:Object3D = e.target as Object3D;
			tweenCameraTarget(obj.x,obj.y,obj.z)

		}
		private function setCoords(_targetObject:Object3D,_radius:Number = 300,_phi:Number = 0,_theta:Number = 0):void{

			var xp:int = _lookX - (_radius) * Math.sin(_phi) * Math.cos(_theta);
			var zp:int = _lookZ - (_radius) * Math.sin(_phi) * Math.sin(_theta);
			var yp:int = _lookY - (_radius) * Math.cos(_phi);

			_targetObject.x = xp;
			_targetObject.y = yp;
			_targetObject.z = zp;
		}
		private function hoverCamera():void
		{
			var mX:Number = this.mouseX > 0 ? this.mouseX : 0;
			var mY:Number = this.mouseY > 0 ? this.mouseY : 0;

			//you need to init tarX and tarY with the _lookX and _lookY
			var tarX:Number = _lookX +  5*(mX  - (stage.stageWidth*.5 ));
			var tarY:Number = _lookY + -5*(mY - (stage.stageHeight*.5));

			var dX:Number = _camera.x - tarX;
			var dY:Number = _camera.y - tarY;
			var dZ:Number = _lookZ - 1000 ;

			_camera.x -= dX*0.25;
			_camera.y -= dY*0.25;
			//always keep Z 1000 away from target
			_camera.z = _lookZ - 1000;
			_camera.lookAt(new Vector3D(_lookX, _lookY, _lookZ));

		}
		private function tweenCameraTarget(_x:int,_y:int,_z:int):void{

			//this tweens the look at variables
			TweenLite.to(this, 1, {_lookX:_x,_lookY:_y,_lookZ:_z});
			TweenLite.to(sphere,1,{x:_x, y:_y, z:_z});

		}
		private function radians(_degrees:Number):Number{
			//convert degrees to radians
			return _degrees*(Math.PI/180);
		}
		private function degrees(_radians:Number):Number{
			//convert radians to degrees
			return _radians*(180/Math.PI);
		}
		private function render(evt:Event):void
		{
			hoverCamera();

			setCoords(sphereOrbit1,300,sphereOrbit1Phi+=radians(1),sphereOrbit1Theta+=radians(3));

			setCoords(sphereOrbit2,330,sphereOrbit2Phi,sphereOrbit2Theta += radians(2) );

			setCoords(sphereOrbit3,270,sphereOrbit3Phi +=radians(4),sphereOrbit3Theta);

			_view.render();
		}
	}
}

Lego Technic 8290

This is a model I recently built in Maya. As I’m fairly new to Maya it took a couple of weeks (part time). Modelling Lego is very satisfying, and a good place to learn modelling techniques, it helps when you can use their instructions for reference… MUCH FUN!

lego_technic_8290

United Kingdom Greyscale Elevation Map

For a project in the pipeline I needed to create a map of the UK in a 3D, which included a realistic elevation data. I thought this would be pretty easy, just search in google for UK displacement map… well nothing much came up, not the greyscale kind of image I was after. After much research I stumbled across what I needed Shuttle Radar Topography Mission (SRTM) data. There are a few website out there that supply this data there are a few links on terrainmap.com, however it very difficult to extract and you need to assemble patches.

After much deliberation I managed to get a pretty good map (see image) with a resulting render. Its not perfect but it’s ok.

Render

Render

uktopo_600

Displacement Map

3D business card.

I’ve decided I it would be nice to use it Paper Vision 3D in my porfolio. The thing is it needs to be used in a effective useful manner as you tend to see a lot of sites just using it for the heck! So just for the heck, I’ve created a 3D business card… I’ve got a lot to learn, but it’s fun!

[kml_flashembed fversion="9.0.0" movie="wp-content/uploads/3d_test01.swf" targetclass="flashmovie" publishmethod="static" width="600" height="400"]

[/kml_flashembed]

Click and Drag to spin.

Nokia 6300 model

Modeled and rendered in Maya, this was my first attempt at product visualisation. I know a phone is pretty boring although I think it’s a good base to start from. I estimate it took around 5 days to model and render… the final tweaks taking most of the time.

nokia_6300_14a_600

Nokia 6300